LOCAL-FIRST · OPEN SOURCE

From written stories to narrated scenes.

Fabuloom Studio is a local creative workspace for shaping scripts, scenes, characters, camera motion, narration and video export.

0.1.0-alpha · in preparation · not officially released

REAL WORKFLOW

A focused path from idea to video.

01

Projects & scripts

Keep a local project, write the story and organize it into editable scenes.

02

Characters & camera

Use independent character packs, import images and shape camera movement.

03

Voice & export

Optionally generate narration with Kokoro and export an MP4 through FFmpeg.

REAL STUDIO · PONTO DEMO

A neutral first run, captured from the real Studio.

These screenshots come from the local Studio interface. The public clean candidate starts with Ponto, an independent MIT-licensed demonstration pack; no proprietary character artwork is shown.

Fabuloom Studio dashboard showing the Ponto character on the local stage
Studio dashboard · Ponto on the stage
Fabuloom Studio scenes editor with local project controls
Scenes editor · local project workflow
Fabuloom Studio preview route with local playback controls
Preview route · shared local renderer

HOW IT WORKS

One local timeline for the whole story.

StoryScriptScenesNarrationVideo

OPEN SOURCE BOUNDARY

Transparent by design.

Original Fabuloom code is MIT-licensed. Models, voices, images, character packs and other dependencies retain their own licenses and provenance.

The public source-only candidate does not bundle models, voices, FFmpeg or uncleared Topazioverse artwork. The neutral Ponto pack demonstrates independent character support.

Read the license boundary →

CURRENT STATUS

Build with the project, not around it.

Follow the development branch, read the limitations and help shape the first controlled Alpha tests.

Read installation